Now booking projects for Q1 2027

A US product studio that designs, builds and ships iOS, Android and web products. We run apps of our own, so we know what it takes after launch day.

A heavy bag shaped like an app icon, hanging from a chain

We ship high-performance apps. Fast.From idea to App Store in about 10 weeks.

Our corner
  • Swift
  • SwiftUI
  • Kotlin
  • Flutter
  • Astro
  • Supabase
  • RevenueCat
  • Figma
  • Cloudflare
  • App Store Connect

01 · What we do

Two things. Done properly.

No branding packages, no marketing retainers. We design and build software, then help it grow.

Mobile apps

iOS · Android · cross-platform

From first sketch to App Store, including the parts that decide whether an app makes money: onboarding, paywalls, and analytics you'll actually read.

  • Native Swift & Kotlin, or Flutter
  • Subscriptions with RevenueCat
  • App Store & Play Store launch

Websites

Marketing sites · web apps · SEO

Fast, hand-built sites your team can edit without calling us. Designed to convert and to rank, not to win awards.

  • Hand-coded, no page-builder bloat
  • SEO pages that publish on a schedule
  • Hosted on the edge, near-zero cost

02 · Why we exist

01

Senior people, start to finish

The people on the first call are the people who design and build it. No hand-offs to a junior team.

02

A build you can hold every Friday

TestFlight and web previews every week. You see progress on your own phone, not in a status deck.

03

Launch is half the work

Store listing, screenshots, paywall tests, SEO. The same playbook we run on our own apps every week.

03 · How we work

Four rounds.
No filler.

Round 01 / 04
ScopeYour App · v1
  • Onboarding
  • Paywall & subscriptions
  • Push notifications
  • Analytics
Timeline10 weeks
Fixed price
Prototype on your phone · week 1
TestFlightYour App
  • Build 11Fri · wk 4
  • Build 12Fri · wk 5
  • Build 13Fri · wk 6
  • Build 14Ready to test
LiveApp Store · Google Play
Launch+30 days
  1. Round 01

    Scope

    One workshop, one written plan: what we build, what we don't, what it costs. Fixed price before any design starts.

    1 week
  2. Round 02

    Design

    A clickable prototype on your phone by the end of week one, tested with real users before a line of production code.

    2–3 weeks
  3. Round 03

    Build

    Weekly TestFlight and preview builds. A short written update every Friday. You can stop the fight at any round.

    6–10 weeks
  4. Round 04

    Launch & grow

    Store listing, screenshots, review process, then paywall and onboarding tests once real users arrive.

    Ongoing

04 · Questions

Before you step in.

Most first versions of an app land between [$XXk] and [$XXk]; websites start at [$Xk]. You get a fixed price at the end of Round 01, before design starts.

Usually 10 to 14 weeks for a first version. Smaller scopes ship faster; we'll tell you honestly in the first call.

You do, from day one. Repository, App Store and Play accounts, designs, analytics: everything is set up in your name.

Swift and Kotlin when the product leans on the platform, Flutter when one codebase is the smarter bet. We pick per project and explain why in the scope.

Yes. We start with a one-week audit of the code, the funnel and the store listing, then propose what to fix first.

Most clients stay on a monthly plan for updates, paywall tests and growth work. Month to month, cancel anytime.

05 · Ding ding

Got something to ship? Let's go a few rounds.

A boxing ring bell

Prefer email? info@right-hook.com
We reply within one business day.

What are we building?